Team Library 1.0 | Figma Blog (opens in new tab)
Figma’s Team Library 1.0 turns shared components into a centralized foundation for collaborative design systems. Building on feedback from its February beta, the release improves component discovery, documentation, and organization. Figma argues that its centralized, online platform can keep teams synchronized without third-party tools or custom internal systems.
A Centralized Source of Truth
- Teams can share buttons, icons, dialogs, and other components across files and with all team members.
- Published components and updates appear immediately in the Team Library.
- Users receive notifications when shared components change and can choose whether to apply updates to their local instances.
- Centralized storage eliminates manual exporting, syncing, and reliance on tools such as Slack, Google Docs, or custom company software.
Improved Component Browsing
- The beta required repeatedly opening a pop-up that obscured the canvas.
- Team components are now available in a dedicated tab in the left sidebar, alongside layers.
- Designers can drag components directly from the sidebar into their designs.
- A separate local-components tab provides an overview of what will be published.
- The sidebar tabs can be switched quickly with
Alt+1.
Built-In Component Documentation
- The beta provided no place to explain how or when components should be used.
- Team Library 1.0 adds documentation fields in the right-hand properties panel.
- Teammates can read this guidance while browsing components, keeping usage information attached to the component itself.
Better Categorization and Organization
- The beta organized components only by file, which made larger libraries difficult to navigate.
- Components can now also be grouped by frame and group.
- For example, button components placed in a group named “Buttons” appear together under that category.
- Shared component thumbnails can be visually customized by changing the background color of their containing frame.
Figma presents Team Library 1.0 as a practical foundation for building and maintaining living design systems. Teams can adopt shared components with less friction, while documentation and categorization make those systems easier to understand and scale.