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Q&A with Dantley Davis | Figma Blog (opens in new tab)

Dantley Davis’s Config 2021 Q&A presents design as intentional problem-solving shaped by curiosity, collaboration, and diverse perspectives. He emphasizes using adversity and data to create meaningful impact, while staying humble and avoiding ego-driven design culture. His answers also highlight the importance of cross-disciplinary knowledge, personal creativity, and building inclusive teams.

Design Philosophy and Creative Practice

  • Davis describes his creative process as “intentional.”
  • The best design solves an unrecognized problem so effectively that people cannot imagine life without it.
  • He defines design as problem-solving through form and function.
  • His greatest design fear is producing work that receives no reaction.
  • He dislikes designing primarily for oneself.
  • He values data as an underused tool for informing design decisions.
  • His favorite UI font is Montserrat; he prefers Akzidenz-Grotesk for type, hex colors, and specifically #000000.

Collaboration and Team Culture

  • Good teammates are curious and ego-free.
  • Teams feel cohesive when members:
    • Seek feedback because they trust one another.
    • Inspire each other through their work and perspectives.
    • Set aside personal ego.
  • Davis considers building the most diverse team in tech his greatest career accomplishment.
  • He views mentorship as an important part of his role in the Design Twitter community.

Leadership and Professional Growth

  • Davis is skeptical of the emphasis placed on being a “thought leader.”
  • He encourages young designers to study business, engineering, and finance to become more well-rounded thinkers.
  • He admires Issa Rae for combining writing, producing, and acting while remaining authentic to her story.
  • He credits personal time and side projects with helping him do his best creative work.
  • He regrets that one shipped product remained available too long after it stopped meaningfully benefiting users.

Design Inspirations and Future Ambitions

  • Davis would like to design a car interface and would love to shape Porsche’s entire ecosystem, from driving to its app.
  • He admires designer Clement Mok and would invite him to critique his team’s work.
  • He praises Roblox for enabling children to play, socialize, and build rather than merely consume content.
  • He enjoyed Afrotech’s virtual conference, especially its combination of online access and a feeling of presence.
  • His favorite Figma feature is Observation Mode.

Ultimately, Davis advocates for intentional, user-centered design supported by data, interdisciplinary learning, honest feedback, and inclusive collaboration.