Curated summary
Why Toss reduced its design roles to two
FigmaDesign SystemsProduct DesignInteraction DesignGraphic DesignVisual DesignPrototyping ToolsLottie
On April 1, Toss’s Design Chapter consolidated six design roles into two: Product Designer and Visual Designer. The change reflects how role boundaries had already blurred as designers crossed disciplines and technology reduced the importance of tool-specific expertise. Toss’s central argument is that designers should be organized around judgment and user problems—not the tools, media, or screens they work with.
Why Role Boundaries Became a Problem
- The previous structure separated designers by tools and outputs rather than by the decisions they made.
- Ambiguity emerged in areas such as:
- Whether interaction in a design system belonged to Platform or Interaction Designers
- Whether interactive graphics should be handled through Lottie, code, or UI design
- Whether expanding a PC product to mobile belonged to a Tools Product Designer or Product Designer
- These divisions sometimes determined ownership based on medium instead of capability or context.
Designers Were Already Crossing Disciplines
- Tools Product Designers began designing mobile products.
- Interaction Designers worked on parts of internal design tools.
- Graphic Designers created semantic icon systems.
- Platform Designers built interactive web pages.
- Brand Designers with visual-design backgrounds worked on lighting products.
- AI and other tools have shortened the time needed to learn formerly specialized skills, including:
- Video and Lottie production
- Figma prototyping
- Coding interactive experiences
- As tool proficiency becomes less differentiating, the ability to judge what creates a good experience becomes more important.
Product Designer
- Product Designer and Tools Product Designer were merged into one role.
- The distinction between mobile and PC disappeared.
- The role now focuses on:
- Understanding the user’s context and problems
- Deciding how those problems should be solved
- Designing across screen sizes and product environments
Visual Designer
- Platform, Interaction, Graphic, and Brand Designers were combined into Visual Designer.
- Visual Designers are expected to work across media and produce what the experience requires, such as:
- Building interactions within systems
- Creating icons for prototypes
- Designing interactive web experiences
- The defining capability is visual judgment: deciding what is beautiful, appropriate, and correct.
- The title was chosen to emphasize visual decision-making rather than a specific medium or technique.
Lessons from Other Industries
- Disney animation reduced many physical and intermediate production steps through software while preserving stages requiring important creative judgment.
- Digital audio workstations allow artists such as Billie Eilish and Finneas to compose, perform, record, and mix with a laptop, but human judgment about what sounds good remains essential.
- Digital cinema and streaming weakened the historical distinction between film and television production.
- Across these industries, tools converged while the value of creative judgment increased.
What Comes Next
- The new job structure will not immediately change how people work.
- Toss still needs to redesign hiring standards, onboarding, and career-development paths.
- The consolidation is intended to give designers broader ownership and more room to make decisions across disciplines, ultimately improving the experiences delivered to users.
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