Figma

532 posts

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Shishir Mehrotra’s 10 rules for leading great team meetings | Figma Blog

The post argues that effective teams deliberately design two products: what they deliver to customers and the workplace experience that enables employees to do their best work. Shishir Mehrotra frames this employee experience as a system of named, known, and templated rituals—especially meetings. Great teams use different meeting types intentionally and create durable rhythms that keep ambitious work moving. ## Rituals as the “Employee Product” - Company culture becomes tangible through recurring behaviors and rituals. - Strong rituals share three traits: - They are explicitly named. - Employees learn them early. - They follow a repeatable template. - Teams do not need to invent every practice themselves; they can borrow proven rituals from other organizations. ## Three Types of Team Meetings Mehrotra and meeting expert Elise Keith categorize meetings into three groups: - **Cadence meetings** - Examples include staff meetings, stand-ups, and project syncs. - They recur with the same participants and maintain forward momentum. - Their core question is: **Are we on track toward our goals?** - **Catalyst meetings** - Examples include decision forums, product reviews, and design critiques. - They are intended to change direction or resolve important questions. - Their core question is: **Did we reach an answer?** - Too many catalyst meetings can exhaust teams. - **Context meetings** - Examples include all-hands meetings, off-sites, orientations, and one-on-ones. - They establish shared information, insight, and relationships. - Their core question is: **Are we better enabled to do our jobs?** ## Sustaining Long-Term Goals - Mehrotra uses John F. Kennedy’s moonshot as an example of the power of cadence. - Kennedy reinforced the decade-long objective with a weekly meeting involving NASA’s leadership. - Regular meetings can maintain progress on ambitious goals, but they often feel repetitive or obligatory. - Teams should therefore design engaging rituals that make recurring meetings feel purposeful rather than like a chore. - The article points readers to meeting templates and a ritual toolkit for practical examples. ## Practical Takeaway Treat meetings as designed team products, not unavoidable calendar events. Choose the right meeting type, define its purpose and success question, and establish a clear, repeatable ritual that supports the team’s long-term goals.

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Dan Mall’s 10 Principles for a Worthy Design Career | Figma Blog

Dan Mall’s approach to a worthwhile design career centers on deliberate choices, continuous learning, and using experience strategically. He argues that designers should pursue goals that genuinely matter, improve their odds by leveraging their existing advantages, and define the desired outcome before beginning. His career across agencies, startups, teaching, and writing illustrates how varied experiences can reinforce one another. ## A Career Built Through Experimentation - Mall’s 25-year career has included agency work, entrepreneurship, teaching, apprenticeships, and authorship. - He views each role and project as an opportunity to learn, solve problems creatively, and grow personally. - His work includes founding an agency, launching startups, teaching thousands of students, and writing books about pricing, design systems, and scalable design. - Continuous learning means more than following trends; it involves expanding one’s capabilities and finding better ways to solve problems. ## Identify Worthy Goals - Before committing to an endeavor, Mall asks: - What outcome do I envision? - Will that outcome leave me better off? - He considers goals most worthwhile when they are thrilling, important, and daunting, following Michael Bungay Stanier’s framework. - His decision to start an agency grew from a desire to spend more time with his family while creating a more flexible career. - Excitement is especially important to him: if an idea does not inspire him, he generally does not pursue it. ## Place Bets on Unfair Advantages - Every decision is a bet because choosing one path means giving up others and accepting an opportunity cost. - Designers can improve their chances by choosing opportunities that exploit their strengths, such as: - Expertise - Reputation - Relationships and network - Resources - Unique insights - Mall’s agency benefited from his prior agency experience, established reputation, and steady client base. - He references the MILES framework for identifying advantages: - Money - Intelligence and insight - Location and luck - Education and expertise - Status - His experience running a design-at-scale agency gave him similar advantages when launching Design System University. ## Begin With the End in Mind - Mall follows Stephen Covey’s principle of defining the desired destination before starting. - When he began conference speaking, he set a specific goal: eventually speak at An Event Apart, whose speakers he admired and whose work influenced his development. - Clear, achievable outcomes help turn broad ambitions into focused career decisions. A practical takeaway is to choose goals that genuinely excite you, assess the advantages you already possess, and define success before investing significant time and energy.

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Unlocking the Power of an Inclusive classroom with Figma’s open canvas | Figma Blog

The article argues that traditional, one-size-fits-all education is failing many students, especially amid declining achievement, teacher burnout, disability inclusion needs, and worsening youth mental health. Educators such as Lisa Highfill are using student-centered frameworks and visual collaboration tools like Figma to give learners more choice, agency, and accessible ways to participate. The central conclusion is that inclusive, flexible classrooms can benefit all students, not only those with identified special needs. ## Moving Beyond “Robot Students” - Lisa Highfill recalls students who focused primarily on grades, deadlines, and point values rather than meaningful learning. - Standardized lesson plans and rigid educational standards limited teachers’ ability to adapt instruction. - Lisa wanted to “design” learning experiences that offered students choices and helped them build agency. - She later became a technology integration specialist and created digital lesson plans called **Hyperdocs** in 2016. - Her approach was based on an explore, explain, and apply cycle adapted from the **5E Instructional Model**. ## Education’s Ongoing Crisis - The pandemic intensified existing problems but did not create them. - The 2023 National Assessment of Educational Progress reported historic lows in math and reading scores among 13-year-olds. - Schools continue to face: - Teacher shortages, low morale, and burnout - Health and safety concerns - Growing numbers of students with disabilities - Serious concerns about children’s mental health - Earlier reductions in public-school funding contributed to weaker test scores and lower college attendance. - Students were already experiencing significant academic pressure and mental-health stress before COVID-19. - Increasing reliance on standardized testing reinforces a checklist-driven model that does not address individual needs. ## Universal Design for Learning - **Universal Design for Learning (UDL)** promotes multiple ways for students to: - Access and understand information - Express what they know - Engage with learning - The framework is designed to support students with diverse abilities, backgrounds, learning styles, and emotional needs in the same classroom. - It challenges the assumption that one instructional method can work equally well for everyone. ## The 5E Instructional Model - The 5E model emphasizes that students need more than factual knowledge; they also need to understand how concepts are organized and applied. - Its five phases are: - Engage - Explore - Explain - Elaborate - Evaluate - The process is cyclical rather than strictly linear. - Lisa’s explore, explain, and apply approach builds on this model by encouraging inquiry and real-world application. ## Visual Collaboration and Inclusive Learning - The shift to virtual and hybrid learning increased interest in teaching methods that accommodate different learning styles and personal circumstances. - Research suggests inclusive classrooms can improve outcomes for all students, not only those with special educational needs. - Visual collaborative tools such as Figma can help teachers create more dynamic learning experiences and give students different ways to contribute. - An open canvas supports choice, collaboration, and participation beyond conventional written assignments or teacher-led instruction. Educators can make classrooms more inclusive by combining frameworks such as UDL and the 5E model with flexible visual tools. The practical recommendation is to design learning experiences around student agency, varied forms of participation, and individual needs rather than relying on standardized, one-size-fits-all instruction.

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Figma and Google: Transforming education for Japan’s K-12 students | Figma Blog

Figma and Google for Education are expanding their partnership to give Japan’s K–12 schools free access to Figma and FigJam through Chromebooks and Google Workspace for Education. The initiative aims to address students’ limited access to digital design tools and build skills in collaboration, visual communication, problem-solving, and creative expression. Districts can apply to deploy and manage Figma Enterprise licenses through Google’s admin console. ## Bringing Industry-Standard Design Tools to Japanese Schools - Japan has high household internet access, but digital design software is often restricted to computer labs or specific classrooms. - The partnership enables schools to provide Figma on students’ personal Chromebooks. - Schools can centrally manage Figma Enterprise licenses for free using Google’s administration tools. - Students can brainstorm, collaborate, prototype, and design with tools used in professional environments. ## Building Future-Ready Skills - Figma’s earlier US Chromebook partnership attracted applications from educators in all 50 states. - Students used Figma to: - Develop design concepts - Support nonprofit initiatives - Prototype apps for local government services - Teachers used FigJam for lesson plans, group projects, study guides, and interactive classroom activities. - Figma argues that design education strengthens complex problem-solving, collaboration, visual communication, and creative expression. - The company cites research linking strong design practices with faster revenue and shareholder-return growth. ## Supporting Japan’s Next Generation of Designers - Japan has a strong record of technological innovation, educational equity, and high graduation rates. - Despite these strengths, Japanese schools historically adopted computers more slowly than many other countries. - The government launched the GIGA School Program in 2019 to provide every student with a device and high-speed school connectivity. - Figma’s browser-based tools build on that infrastructure by adding accessible, collaborative design software to students’ devices. - Google describes the partnership as a way to expand creativity, collaboration, and opportunity for a new generation. Schools and districts in Japan can apply to bring Figma and FigJam into their classrooms, helping ensure that design and digital collaboration skills are available beyond specialized programs or computer labs.

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EU Hosting for Figma and FigJam Files | Figma Blog

Figma announced EU hosting for Figma and FigJam file data, giving European organizations more control over data location while retaining the benefits of its cloud platform. The service is intended to address regional privacy and regulatory concerns and is available exclusively to Enterprise customers. File contents are hosted primarily in Frankfurt, with backups in Dublin, though some metadata, login information, and temporary in-transit data remain outside the EU. ## EU Data Hosting Availability - Customers can host the document contents of Figma and FigJam files within the EU. - The option is available only on Figma’s Enterprise plan. - Existing customers can migrate files from the US after upgrading to Enterprise. - Account managers coordinate migration dates, and eligible customers can join a migration waitlist. ## Hosting Locations and Infrastructure - Primary file storage is located in Frankfurt, Germany. - Backup data is stored in Dublin, Republic of Ireland. - Figma uses AWS as its cloud infrastructure provider. ## Data Included and Excluded - EU hosting initially covers the contents of supported Figma and FigJam files. - User metadata and login data are not hosted within the EU. - Some data moving through Figma’s systems may be temporarily stored outside the EU. - Customers should consult Figma’s file-type breakdown to determine which data is covered. ## Security and Compliance Figma positions EU hosting as an addition to its existing security and privacy measures, including: - SOC 2 Type II reporting - ISO 27018 and ISO 27001 certifications - Level 2 adherence to the EU Cloud Code of Conduct The feature is particularly relevant to organizations such as Volkswagen Group, which require stronger control over data residency for regulatory and data-protection reasons. Organizations with strict EU residency requirements should evaluate which data types are covered and consider Figma Enterprise for localized file hosting.

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What Codegen Is (Actually) Good For | Figma | Figma Blog

Code generation is most useful as an augmentation to the design-to-development process, not as a replacement for developers. Figma found that fully automated design-to-code output often fails because teams use different frameworks, codebases, and patterns. Instead, codegen works best when it provides context, suggestions, and a useful starting point that developers can refine themselves. ## Codegen’s Broad Ecosystem - Codegen automatically produces code from rules or specifications. - It ranges from: - IDE completion tools such as Microsoft IntelliSense - Reusable templates and snippets - Visual programming and no-code platforms such as Bubble - AI assistants such as GitHub Copilot and Replit Ghostwriter - AI codegen adoption is high: 82% of developers surveyed by Stack Overflow in 2023 said they already write code with AI tools. - Trust remains low, however; fewer than 3% reported highly trusting the accuracy of these tools. ## Why Fully Automated Design-to-Code Falls Short - Figma initially envisioned Dev Mode as a way to automate design-to-code conversion. - Early results were promising, but developers often found the generated code impractical or not useful. - Producing code that fits a wide range of frameworks, architectures, and team conventions is difficult. - The better goal is “intelligence amplification”: technology should extend a developer’s capabilities while keeping the developer in control. ## From 0 to 0.5 - Codegen is particularly effective at helping developers move from a blank screen to a partial implementation. - In products with established design systems and component libraries, it can: - Suggest the appropriate component - Surface component names and property values - Reduce guesswork during design handoff - Rather than generating a complete solution, codegen helps developers reach a useful starting point faster. ## Applying Codegen to Existing Design Systems - Codegen delivers the most value when customized for a specific team, company, and workflow. - If a design system and component library already exist in Figma, teams may not need a separate automated design-to-code application. - More useful alternatives include: - Referencing design tokens and variables - Viewing component documentation - Building a Figma codegen plugin - Generating custom code snippets - These tools help developers understand a design quickly while allowing them to write code that matches their own codebase. The practical recommendation is to use codegen as a guided assistant: provide suggestions, reusable patterns, and context, but leave architectural decisions and final implementation to developers.

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The Long and Short of It: Issue no.1 | Figma Blog

Figma’s first editorial issue argues that personal and professional growth often comes from stepping outside conventional roles, metrics, and workflows. It highlights human creativity in an AI era, alternative career paths, unconventional organizational structures, and the danger of reducing work to easily measured outcomes. The overall conclusion is that progress requires embracing ambiguity, risk, and broader definitions of success. ## Human Creativity in the Age of AI - John Maeda argues that people remain valuable because they think in circuitous, non-linear ways. - Unlike machines optimized for efficiency and shortcuts, humans can make unexpected creative leaps. - This “uphill thinking” involves greater uncertainty and risk, but can produce greater rewards. - The accompanying discussion explores how designers can work with AI without abandoning distinctly human innovation. ## UX Design as a Second Chance - CROP, a California nonprofit, trains formerly incarcerated people for careers in UX design. - Its program uses Figma to provide practical skills and an alternative path into the technology industry. - Fellow Ron Scott, released after 27 years in prison, sees product design as a way to influence how people interact with technology. - The program also reflects a broader belief that more people should have a voice in shaping products and services. ## Challenging Conventional Product Roles - Airbnb CEO Brian Chesky’s Config talk described how he helped rescue Airbnb by emphasizing design and eliminating the traditional product management function. - The decision sparked debate about the relationship between designers and product managers. - Figma presents the issue less as a true rivalry than as an opportunity to question inherited workplace structures. - Industry leaders suggest that teams may benefit from abandoning rigid titles and recognizing that everyone is working toward the same goal. ## Rethinking Productivity and Perspective - The issue points to criticism from Gergely Orosz and Kent Beck of attempts to measure developer productivity through narrow, quantifiable outcomes. - It asks whether an apparently unproductive colleague might instead be judged by an inadequate definition of success. - A reference to filmmaker Wong Kar Wai reinforces the importance of framing: what is excluded from view can matter as much as what is visible. ## Making Space for Better Ideas - The closing reflection argues that conversational interfaces such as ChatGPT can confine thinking to “chat boxes.” - Product designer Aosheng Ran suggests that giving ideas more space could reveal possibilities missed by conventional text-based interaction. Figma’s issue recommends looking beyond labels, efficiency metrics, and established roles. In practice, that means protecting room for creative detours, evaluating work more thoughtfully, and using technology to expand—not narrow—human possibilities.

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Work Has Changed. Here's What We Might Do About It | Figma Blog

Distributed work has permanently changed how teams collaborate, but many organizations have not yet adapted their processes. Figma’s research finds that product development is strained by three forces: more participants, greater geographic distance, and more simultaneous work. The strongest teams counter this complexity through transparency, shared understanding, and intentional connection. ## Distributed Work Is Now Permanent - In a Figma survey, 75% of designers in Europe and Asia said they work from home more often than before the pandemic. - U.S. work-from-home days are now five times higher than in 2019. - Teams meet in person less frequently, making remote collaboration a lasting feature of modern work rather than a temporary adjustment. ## Product Development Faces Widespread Barriers - Forrester Consulting found that 9 in 10 respondents experienced barriers during product development. - Six in ten reported at least one of the three most significant obstacles: - Lack of alignment across teams - Difficulty making decisions - Lengthy development cycles - These problems existed before the pandemic but have been intensified by distributed work and faster product-release expectations. ## Three Forces Increasing Workplace Complexity ### More People Involved - Product development now includes designers, engineers, data specialists, security, content, marketing, product management, and executives. - Broader participation brings more expertise and enables global collaboration. - It also increases the number of perspectives, dependencies, and decisions that teams must coordinate. ### More Distributed Work - Physical distance can create emotional distance and make it harder to build trust. - Teams lose some of the informal coordination that came from working together in the same office. - Digital tools provide real-time editing, shared files, and multiplayer collaboration, but can also produce notification overload, fragmented discussions, and confusing comment threads. ### More Work in Progress - Companies are expected to release new versions of websites, applications, and digital products more frequently. - The growing volume and speed of work can allow high-performing teams to achieve more, while leaving others overwhelmed and frustrated. ## What Separates Effective Teams - Successful collaboration requires more than simply placing everyone in the same digital file. - High-performing teams distinguish themselves through: - Greater transparency - A shared understanding of goals and work - Intentional efforts to maintain connection and trust - These behaviors help turn distributed collaboration from a “cooperative mess” into productive teamwork. Teams should treat distributed work as a permanent operating model and deliberately invest in visibility, alignment, decision-making, and human connection rather than relying on digital tools alone.

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Meet the nonprofit training formerly incarcerated people for careers in UX design | Figma Blog

CROP Organization is a nonprofit helping formerly incarcerated people rebuild their lives through holistic reentry support and UX design training. Its year-long Ready 4 Life program combines personal development, career preparation, employment services, and stable housing, using Figma to open pathways into tech. The organization argues that access to education, tools, mentorship, and opportunity can reduce recidivism and challenge assumptions about what formerly incarcerated people can achieve. ## CROP’s Mission and Ready 4 Life Program - Creating Restorative Opportunities and Programs (CROP) was founded in Oakland by people with extensive personal experience of incarceration. - The organization addresses gaps in reentry services, where housing, employment, counseling, and other support are often fragmented. - Its Ready 4 Life program provides: - Personal development - Career training - Employment services - Stable housing - The first cohort included 12 fellows living in apartments on CROP’s West Oakland residential and training campus. - Fellows also receive personal coaches and a monthly stipend. ## Founding the Organization Through Lived Experience - CROP’s founders collectively spent roughly 100 years incarcerated. - After one founder’s release exposed serious weaknesses in existing reentry services, the group designed a more integrated, “wraparound” model. - Jason Bryant describes education as transformative; during 20 years in prison, he earned a bachelor’s degree, two master’s degrees, and certification as a drug and alcohol counselor. - CROP seeks to help participants build skills and stability rather than simply return them to disconnected support systems. ## UX Design as a Career Path - CROP trains fellows in UX design using Figma. - Instructor Alexis Bustos joined after five years as a UX designer because she wanted to make a direct contribution to diversity and inclusion in technology. - She sees fellows’ storytelling, problem-solving, and ability to connect with people as valuable strengths in UX. - According to Bustos, the fellows primarily need technical training and access to tools—not a fundamentally different set of abilities. ## Reducing Recidivism Through Opportunity - The program aims to help address California’s approximately 50% recidivism rate. - California spends about $106,000 per incarcerated person annually, while only 3.4% of that spending goes toward rehabilitation. - CROP says its program costs roughly half the per-person cost of incarceration. - In 2021, the organization secured a three-year, $28.5 million partnership with California after presenting its plans to Governor Gavin Newsom. ## Challenging Social Stigma - CROP’s broader mission is to demonstrate that formerly incarcerated people can transform their lives when given meaningful opportunities and resources. - The program combines practical support with professional development so fellows can envision futures beyond the limitations imposed by criminal records. - By preparing participants for careers in technology, CROP also seeks to create new entry points into an industry where formerly incarcerated people have historically had limited access. CROP’s approach suggests that successful reentry requires more than isolated services: stable housing, coaching, education, technical skills, and employment support must work together. Programs that pair this holistic foundation with real career opportunities can benefit both participants and the communities they return to.

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Dev Mode fast follows: 200+ new features and fixes | Figma Blog

After two months of open beta, Figma released more than 200 Dev Mode features, improvements, and bug fixes based on over 5,000 pieces of community feedback. The updates improve design inspection, component workflows, code generation, file navigation, and integration with developer tools. Together, they make Dev Mode more practical for translating designs into implementation-ready code. ## New Dev Mode capabilities - Status labels can now be added to components, instances, and frames—not just sections—to indicate development readiness. - Layout grids, rulers, and outline mode are available through the View menu and familiar Design Mode shortcuts. - Detached components can be compared with their main components to identify differences. - Android XML and iOS UIKit have been restored as code-generation options. - The Inspect panel now supports the `UIColor` format. - Version history allows users to inspect previous design iterations. ## Usability and performance improvements - Components from external libraries display the library name. - Nested component properties and component modes, such as light and dark themes, are available in the component playground. - `rem` units can be applied specifically to text while other properties remain in pixels. - Multiple canvas objects can be selected and exported together using Shift-click. - Figma files and notifications can surface in VS Code through Figma’s VS Code integration. - Typography previews expose style name, font size, and line height, which can be copied directly. - Individual text portions can be inspected on the canvas. - The Layers panel can be resized vertically. - Figma suggests matching design-system variables when raw values resemble existing variables. - Values can be inspected as Figma properties as well as code snippets. - Source files such as images can be downloaded. - Alternative unit preferences are easier to find. - Section-level links are grouped by frame. ## Code-generation updates - Holding Shift copies all available code snippets at once. - CSS generation supports directional properties such as `padding-top` and `padding-left` when only one padding value is defined. - Snippets consistently include `font-style`, `line-height`, and `font-weight`. - Line height is shown in both percentage and pixel formats. - CSS codegen supports OpenType features including `font-feature-settings`, `font-variant-numeric`, and `font-kerning`. - Variables can be used for auto-layout constraints such as minimum and maximum dimensions and vertical gaps in wrapping layouts. - Text layers containing multiple styles generate separate CSS for each style. - The Figma Community now offers nearly 80 code-generation plugins, including tools for Tailwind, React, and Vue. ## Bug fixes and navigation - Users can switch between Design Mode and Dev Mode with tab navigation. - Alternative units now display correctly in hints and tooltips. - The release also includes additional fixes, including smoother handling of gradients in text. Figma’s fast-follow release shows that Dev Mode is being shaped around developer feedback. Teams using it should revisit their workflows and integrations to take advantage of improved inspection, code export, component exploration, and VS Code support.

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Navigating the intersection of design and business: a conversation with Airbnb’s Brian Chesky | Figma Blog

Airbnb CEO Brian Chesky argues that design should shape business strategy, not merely product appearance. He describes how Airbnb drifted from its design-led origins as it grew, becoming fragmented, experiment-heavy, and less innovative. By reconnecting with the principles of Apple’s design renaissance, Chesky began reconsidering how the company should be organized and led. ## Pulling Airbnb Back from the Brink of Failure - Airbnb was founded by two designers and an engineer, challenging conventional views that designers do not start companies. - Its original philosophy was to bring design into the boardroom and create a product that felt distinctive and meaningful. - By late 2019, Chesky feared Airbnb had become unrecognizable: - The company had roughly 10 divisions, each with numerous subdivisions. - Product managers and A/B testing dominated decision-making. - More employees and projects produced fewer visible product changes while increasing costs. - Chesky believed he had lost the courage required for creative leadership and that conventional corporate practices had displaced Airbnb’s founding vision. - The timing was especially difficult because Airbnb was preparing for its IPO, making major organizational changes risky. ## Rediscovering Design-Led Leadership - During the 2019 holiday season, Chesky met Hiroki Asai, a former Apple creative director, and Jony Ive, Apple’s former design leader. - Their perspective reminded him of the design-centered culture Steve Jobs had established at Apple. - Chesky began exploring whether Airbnb could return to a similarly integrated model, where design and creative judgment played a central role in how the company operated. ## Design’s Place in Business - Chesky suggests that designers are rarely elevated to CEO roles because businesses tend to favor scientific, analytical, and operational methods. - Creative work requires conviction and risk-taking, qualities that can weaken as organizations become larger and more bureaucratic. - His experience led him to question whether standard corporate structures are compatible with maintaining a company’s original creative vision. The excerpt presents Chesky’s central lesson: sustained growth can dilute a company’s founding principles unless leaders deliberately preserve design, courage, and customer-centered decision-making at the heart of the business.

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Is your work style written in the stars? | Figma Blog

Astrology’s renewed popularity reflects people’s desire for recognition, guidance, and connection. Figma’s FigStrology widget brings those qualities into collaborative work by using machine learning to generate astrological personas and horoscopes from activity in FigJam files. The creators present it less as a serious predictive tool than as a playful way to encourage reflection and team interaction. ## Astrology as a Source of Connection - Astrology has existed for more than 4,000 years but was traditionally experienced privately. - Interest has increasingly shifted toward shared, collective experiences through apps such as CHANI and Co–Star. - Jacky Huang became interested during COVID after watching tarot readings on YouTube. - Huang says horoscopes appeal because they can make people feel recognized, understood, and seen. - Willy Wu views astrology as a source of belonging and reassurance in an uncertain world, even when its advice is humorous or not taken literally. ## Divination and Collaborative Design - Figma users are adapting divination practices for social and collaborative settings. - Danielle Baskin created Moonlight, a Figma-designed space for social tarot and reflection. - Figma’s persona quiz attracted more than 26,000 participants. - These projects position astrology and tarot as tools for conversation, self-reflection, and shared rituals rather than solely private practices. ## How FigStrology Was Created - Huang and Wu developed FigStrology as a FigJam widget. - The idea grew from Figma’s Photo Booth widget, which connects user behavior and activity with playful output. - FigStrology analyzes stickies and activity in a FigJam file, along with current “cosmic conditions.” - Machine learning then generates a unique persona and horoscope for the collaborative group or workspace. - The widget is intended as a lighthearted way to wind down a work session and make collaboration more engaging. ## Emphasizing Diversity and Team Strengths - The creators wanted FigStrology’s signs to highlight people and diversity. - Its premise is that individual strengths can complement other people’s weaknesses. - By turning team behavior into an imaginative horoscope, the widget encourages coworkers to notice different working styles and perspectives. Ultimately, FigStrology uses astrology as a playful collaboration device: not a replacement for genuine team communication, but a low-pressure way to spark reflection, humor, and connection at work.

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The Future of Design Systems is Semantic | Figma Blog

Design systems are moving from static component libraries toward semantic, reusable values that connect design and code. Figma argues that variables extend design tokens by supporting theming, dynamic prototypes, and platform-agnostic reuse. This shift can make large-scale systems more consistent and easier to maintain. ## Variables as the Next Step for Design Systems - Figma variables store reusable values for design properties and prototyping actions. - They reduce repetitive work and help teams manage complex design systems. - Unlike static tokens, variables can change based on context, enabling: - Design theming - Dynamic prototyping logic - Closer alignment between design and code - Figma introduced variables alongside Dev Mode and other features intended to connect designing and building. ## The Design Token Foundation - Design tokens represent repeatable decisions such as: - Colors - Typography - Sizing - Border radii - Numbers and strings - Tokens separate design properties from specific components or implementation details. - A single token can be updated centrally and propagated throughout one or multiple products. - This platform-agnostic structure reduces redundancy and helps maintain consistency. - Salesforce is often credited as an early design-token pioneer, using tokens to apply shared principles across platforms. ## Google Maps and Palette Governance - Google Maps discovered its product used more than 700 colors. - The team reduced the palette to 25 hues by removing subtle tones and transparency effects. - Tokens helped document and distribute the smaller palette. - Centralized values make it easier to prevent a carefully designed system from gradually expanding back into uncontrolled variation. ## From Tokens to Semantic Systems - Tokens codify design decisions, but variables add behavior and flexibility. - Their reusable, changeable values support broader system-level use cases than fixed tokens alone. - Figma presents this evolution as part of a larger industry shift toward design systems that express meaning and relationships rather than merely storing visual values. Teams should treat tokens and variables as shared semantic infrastructure: define reusable values centrally, connect them to implementation, and use contextual variation deliberately for themes and interactive experiences.

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Shopify’s secret for staying ahead of the game | Figma Blog

Shopify encourages teams to pursue bold, unconventional ideas instead of settling for incremental improvements. The company challenges standard practices in product discovery, planning, and decision-making, using visual collaboration tools to create more creative and inclusive discussions. Its approach suggests that deliberately disrupting familiar workflows can produce stronger, more original outcomes. ## Challenge Documentation-First Product Work - Traditional roadmapping often begins with a written document outlining the problem and proposed direction. - Shopify’s Katarina Batina argues that this method can reinforce habits rather than clarify the real problem or uncover broader opportunities. - Starting in a collaborative visual workspace such as FigJam helps teams “break their brains” out of linear thinking. - Roadmap templates make metrics, key problems, proposed solutions, principles, assumptions, and dependencies explicit. - This structure allows teams to explore possibilities more freely instead of simply reacting to a finished document. ## Plan How You Plan - Shopify adapted a FigJam template for an annual in-person planning session among largely remote colleagues. - Team members completed the template beforehand, creating a shared baseline for discussion. - During the meeting, they updated the plan in real time as strategic decisions were made. - The shared workspace preserved the outcomes digitally, avoiding the need to photograph scattered sticky notes. - The team considered this approach its most effective planning session to date. ## Democratize Strategic Discussions - Shopify treats design tools as the primary setting for discussing strategic product decisions. - Visual collaboration gives people more ways to express ideas than written documents alone. - This is especially important for employees who may have strong ideas but do not excel at articulating them in prose. - In large meetings, participants can communicate through links, images, project snapshots, and sketches rather than relying entirely on text. - The approach makes decision-making more inclusive and helps teams develop a forward-looking vision. ## Sketch Ideas Instead of Overexplaining Them - The article begins a further section arguing that sketching can help teams develop ideas that are difficult to express verbally. - The provided text ends before this section is completed. Shopify’s broader recommendation is to intentionally disrupt familiar processes: replace rigid documents with visual exploration, make planning collaborative and continuous, and give teams multiple ways to communicate ideas.

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The anatomy of launching a Figma open beta | Figma Blog

Launching a product is only the beginning of its go-to-market process. Figma used the two weeks after Dev Mode’s open beta launch as a coordinated research period to measure adoption, understand user sentiment, identify bugs, and prioritize improvements. The central lesson is to define success metrics and responsibilities before launch so teams can quickly turn feedback into product decisions. ## Post-launch work requires cross-functional ownership - Product, marketing, and support shared responsibility for evaluating Dev Mode. - The product team tracked feature usage. - Marketing monitored public sentiment and audience reach. - Support focused on bugs, requests, and potential improvements. - Product manager Avantika Gomes synthesized information from all sources, prioritized actions, coordinated follow-up, and guided iteration. - Constant communication ensured that important social posts and recurring user issues reached the broader team. ## Dev Mode as an open-beta test - Dev Mode is a Figma workspace designed specifically for developers. - It functions similarly to a browser inspector for design files, letting developers collect measurements, specifications, assets, and other information directly from the canvas. - The open beta provided free access to all Figma users through the end of 2023. - Figma used the beta to test whether Dev Mode addressed developer needs and to discover how it could be improved. ## Define metrics before launch - Feedback from developers and designers during the closed beta helped Figma refine core workflows, collaboration features, and newly identified needs. - The team selected a north star metric: the percentage of weekly active users in developer roles who used Dev Mode. - They also established benchmarks before launch, making it easier to judge whether results were strong or weak. - Prebuilt dashboards allowed the team to compare activity before and after the open-beta release. ## Measure adoption, reach, and user reaction - Figma tracked usage of individual features, including: - The Inspect panel - Compare changes - Related links - These measurements showed which capabilities were being adopted and which were most compelling. - To evaluate reach, the team monitored: - Social media impressions - Email open rates - In-product message impressions - Social sentiment and live audience reactions during Config helped reveal which features generated enthusiasm. ## Track problems through multiple feedback channels - Figma monitored Help Center article views to identify areas where users needed clarification. - In-product feedback submissions and support tickets provided direct reports of bugs and improvement requests. - Combining behavioral metrics with qualitative feedback helped the team understand not only what users did, but also where they struggled. The practical recommendation is to treat launch as the start of an intensive learning cycle: assign clear owners, establish benchmarks and dashboards in advance, and combine product analytics, public sentiment, and support data to guide rapid improvements.

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