Meet the Artists Behind Figma's Season 5 Collection | Figma Blog (opens in new tab)
Figma’s Season 5 merchandise collection was created with eight artists from around the world, each bringing a distinct creative voice. Organized around play, iteration, and hands-on tools, the collection embraces experimentation, imperfection, and unexpected character. The result is an eclectic range of apparel and accessories featuring playful illustrations and tactile, artistic styles.
Collection Themes
- Play: Making freely without overthinking.
- Iteration: Allowing ideas to develop through repetition and refinement.
- Tools: Celebrating the physical process of creating by hand.
- Figma’s Brand Studio selected artists whose existing work reflected these ideas.
- The collection debuted at Config, Figma’s annual conference for product makers.
Quentin Chambry: Repetition and Spontaneity
- Based in: Tokyo, Japan
- Influences: Skateboarding, street culture, graffiti, Japanese ceramics, and Tokyo pop culture
- Tools: Black marker and white paper
- Quentin fills hundreds of pages in a session, repeating movements until unexpected shapes emerge.
- Using marker rather than pencil prevents erasing, making the process more immediate and exciting.
- His designs include smiling figures and cubes featured on shirts, hats, and sweatshirts.
- The work reflects play through exploration, editing, and accepting imperfections.
Meazo: Childlike Creativity
- Based in: Leicestershire, England
- Influences: His children’s drawings, DIY illustrators, and tattoo artists
- Tool: An old, cumbersome drawing app on his phone
- Meazo intentionally uses a tool he cannot fully control to avoid becoming overly self-critical.
- He combines familiar objects—such as butterflies, clocks, and tomatoes—with surreal transformations.
- His designs feature colorful characters, including a cheerful tomato with the phrase “time to make!”
- The artwork appears on hats, socks, and long-sleeve shirts, balancing comfort and strangeness.
Figma’s Season 5 collection demonstrates how playful constraints, repetition, and imperfect tools can produce distinctive visual ideas. Its strongest recommendation is implicit: approach creative work with curiosity, experimentation, and less concern for making something “good” immediately.