Config 2026: New Materials, New Tools and a More Expressive Canvas | Figma Blog (opens in new tab)
Figma’s Config 2026 focuses on making the canvas a more expressive, collaborative environment where code, motion, shaders, generative plugins, and Weave tools work alongside traditional design layers. The company argues that code is a design material rather than a separate discipline, and that AI should support—rather than replace—human creativity. New features aim to let teams explore ideas faster while keeping design, implementation, and collaboration connected. ## Code Layers on the Canvas - Figma is introducing code layers, allowing any design layer to become an interactive code layer with one click or a prompt. - Teams can duplicate code layers and explore multiple directions side by side, just as they would with design frames. - Code layers support collaborative workflows including riffing, commenting, and iteration within the same Figma file. - Designers can extract code-generated designs back into editable design layers. - When changes are made to the design, a single click updates the corresponding code layer. - Early access is expected to begin in July 2026 through the Figma beta waitlist. ## Motion as a Core Design Material - Figma Motion brings animation directly into Figma Design, reducing the need to move between separate tools. - Its timeline includes keyframes, presets, and other controls for creating motion from scratch or adding animation to existing designs. - The Figma agent can generate an initial motion concept for designers to refine. - Motion can become part of a design system: an animation applied to a component can carry across screens and collaborators’ files. - In Dev Mode, developers can inspect the complete timeline, including timing values, easing curves, and keyframes. - Animation can be copied as CSS, JSON, or React-ready code. - Motion is MCP-compatible, allowing animated frames to be passed directly to coding agents. - Export formats include MP4, WebM, Animated SVG, and GIF, with additional formats planned. ## A More Unbounded Canvas - Figma describes the canvas as more than a place to store work: it is intended to connect ideas, tools, collaborators, and implementation. - The company’s broader Config strategy is to provide composable materials that let users experiment at the speed of their thinking. - Upcoming capabilities include shader fills and effects, generative plugins, Figma Weave tools, and expanded Figma agent functionality. - Figma argues that AI has lowered the barrier to creating, but people—not AI—will raise the creative ceiling through experimentation and bold expression. Figma’s direction is to unify design and development in one collaborative workspace. Designers and developers should use the new materials selectively: code layers for interactive exploration, Motion for reusable animation systems, and the canvas as a shared environment for rapid iteration from concept through implementation.