Hackathons

2 posts

figma3 min readCurated summary

Reflections on Figma’s inaugural Student Fellowship | Figma Blog

Figma’s inaugural Student Fellowship was created in response to the disruption caused by the COVID-19 pandemic and the shift away from campus-based education. Rather than organizing local meetups, Figma worked with students to build accessible resources, communities, and programs for remote learning and collaboration. Over 10 weeks, the fellowship successfully produced classroom tools, student-focused content, and virtual community experiences while establishing a model for future student programs. ## Rethinking the Student Program - Figma originally planned to make on-campus meetups central to its education efforts. - As students faced remote semesters and uncertain campus plans, the team reconsidered how to support them beyond physical classrooms. - Student conversations focused on: - Recreating classroom and campus collaboration online - Supporting extracurricular projects - Helping educators adapt to new teaching environments - Understanding students’ changing needs - The program centered on classroom resources, student stories, the Virtual Campus Slack Community, and hackathons. ## Setting a Broader Vision - The fellowship aimed not only to ship content but also to establish a foundation for future fellowship programs. - Figma considered how the program could complement: - On-campus student ambassadors - The Friends of Figma community - The broader design ecosystem - The group prioritized resources that were both accessible to students and aspirational. - Although fellows worked across separate workstreams, they operated as a cohesive team and intended their work to reach Figma employees and professional designers as well as students. ## Classroom Resources - The fellows created six classroom templates usable both online and in person. - Examples included: - A research-project toolbox - A playground file for learning Figma’s editor - An assignment-creation template - They also curated a broader collection of community resources to help teachers and students learn, create, and use Figma effectively. ## Student Stories and Career Questions - Conversations with students revealed widespread uncertainty about whether to take a gap year. - Figma responded with a “Back To School?” interview series featuring: - Dylan Field - Marc Andreessen - May-Li Khoe - Karlie Kloss - John Maeda - Laura Deming - The interviews explored gap years, education, and alternative paths through higher education. - Fellow Abigail Africa also published guidance on pitching and presenting, emphasizing audience awareness, confidence, and storytelling. ## Virtual Campus and Camp Figma - More than 1,000 students joined Figma’s Virtual Campus Slack Community during the summer. - The community enabled students to connect, teach, learn, and socialize remotely. - Figma also hosted Camp Figma, a two-day virtual make-a-thon involving hundreds of students across dozens of time zones. - Featured winning projects included FigmAdventure and Slice. ## Overall Impact - The fellowship demonstrated that student programming could extend beyond campus events through digital communities and reusable resources. - Its success gave Figma a practical foundation for developing future fellowships and strengthening its broader education initiatives. - The program also showed the value of involving students directly in designing services intended for their own community.

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figma2 min readCurated summary

Are hackathons the answer to the tech designer shortage? | Figma Blog

Hackathons could help address the tech industry’s designer shortage by connecting design students with engineers, rapid product development, and recruiting companies. However, traditional hackathons often make designers feel unwelcome because they emphasize coding and seem aimed exclusively at developers. Hack@Brown shows that deliberate outreach and inclusive programming can turn hackathons into an effective pathway into product design careers. ## Making Hackathons Welcoming to Designers - Many design students believe they do not belong at hackathons because they cannot code or view tech companies as “selling out.” - Hack@Brown changed its branding to appear more professional and appealing to designers. - Organizers introduced dedicated UX and UI prizes. - They contacted design clubs nationwide and paid travel costs for students to attend. - The event’s design team grew from four members to six, helping ensure designers’ concerns shaped the experience. ## The Missing Path into Tech Design - Engineers have established routes into technology through coding education, projects, and recruiting pipelines; designers often lack an equivalent path. - Even invited designers sometimes left after seeing recruiting booths focused on engineers, reinforcing the sense that they did not fit in. - Companies need to take responsibility for finding potential designers rather than waiting for them to enter traditional tech channels. - Personal mentorship can be decisive: Atty Eleti discovered his potential as a designer after encouragement from Figma engineer Jessica Liu and designer Alice Lee. ## Hackathons as a Recruiting Funnel - Hack@Brown grew from 15–20 designers in 2013 to more than 100 in 2017—about 20% of attendees. - Companies including Facebook, Kayak, LinkedIn, Dropbox, IBM, and GE were increasing designer recruitment. - Facebook representatives attended to identify students with potential and followed up with attendees, including campus visits. - Recruiters seek designers with a combination of skills that remains difficult to find because product design is still a relatively young field. - Hackathons give companies an opportunity to meet promising candidates early and show students that tech design offers substantial career opportunities. Companies and hackathon organizers should actively invite, support, and mentor designers. With inclusive branding, design-specific challenges, financial assistance, and visible designer participation, hackathons can become a meaningful bridge into tech careers rather than developer-only events.

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